After 3 long years, it's an incredible feeling to be able to write these words: Headland is out. It's available worldwide on iOS and Android and you can go play it right now.
You can download it through http://headlandgame.com or directly for
🤖 Android https://play.google.com/store/apps/details?id=co.Northplay.Headland
What players will hopefully find is that this is a very different type of mobile game. It’s ambitious and it goes against the grain of the platform in many aspects.
At the heart of that experience lies the enormous amount of work we’ve spent rethinking how a game like this should be controlled. Action RPG’s on touch have historically had a lot of heavy-handed UI with on-screen buttons, digital d-pads and menus. They often feel like mini PC ports converted for fingers.
We threw all of our assumptions out the window and tried to built controls entirely around touch. You swipe and tap your way through combat, you hit in-game interaction points and you tap through dialogue. At every interaction we’ve asked ourselves what the best way of doing this on touch would be and tried to build that solution.
The result is a lot of small and big innovations that all come together to create a very accessible and fast-paced experience. It really just feels like it was built for the devices we carry in our pockets.
Releasing a narrative, premium game on mobile that you can complete in 2020 is by itself also a rare thing. The game isn’t built around microtransactions and there’s no retention mechanics. The game is free to download with the first 45 minutes playable and the rest of the game is unlocked through a single purchase.
It’s a game with an ending. In a mobile game landscape of hypercasual quick-fixes we wanted to make an experience we wanted to play that felt more like the games we bought and cared for when we where kids.
We hope you like it.